The upcoming PlayStation 5 and PC co-op game 4:Loop just received a new gameplay trailer during the February State of Play.
Xcode can now connect to external AI coding agents, making it possible to prototype working apps with minimal programming experience.
An indie game developer experienced a moment of profound moral clarity, and is now deleting his partially-AI-made game from the digital storefront Steam. The game, dubbed “Hardest,” is a free-to-play ...
Sunday was the toughest night of Baltimore Ravens kicker Tyler Loop's NFL career, but it became an opportunity for his team's fans — and their rivals — to come together to support him. Loop's 45-yard ...
It all came down to a kick. On a night that served as the de facto AFC North championship game, the Ravens faced the moment without the certainty that they had relied on for more than a decade. After ...
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Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook An executive from Lionsgate revealed that a John Wick game was in development and would be ...
TL;DR: Rising DDR5 memory and storage costs, driven by the ongoing DRAM crisis and AI demand, are causing supply shortages and higher prices through 2026. This forces game developers like Larian ...
Vladimir Markov is the CEO of Cyprus-based studio Top App Games, a visionary leader with 20+ years of experience in gaming and technology. Most game studios don’t fail because of technology or talent; ...
Indie game developer Edmund McMillen hosted a Reddit AMA today offering some more details about his upcoming game Mewgenics. For starters, the Steam release date for this turn-based cat-breeding RPG ...
Posts from this topic will be added to your daily email digest and your homepage feed. Now, nearly a decade and a half on, Routine has been released on Steam and Xbox. Better yet — miraculously, even ...
Open World Games "It would've been impossible to make a good game": MindsEye CEO and Rockstar vet blamed for impossible design demands Games Marvel Rivals owner Netease says heck no we didn't shut ...
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